Class_name = "CBatchExplosion"
object_name = "HE_250mm_60kg_30kg_building"

//  /,   =30,   60,  250

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_5-50kg_object.epl",false
VisualRadius=24
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\Bomb\Building_Small.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=10					//   
AnimationTime=10			//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=56.0	//    ,   
TNT_equ=30	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	121,60515,	0,121029
ArmorFoug=2.7,-1,	3,1730,		0,3460
ArmorFoug=11.4,-1,				0,191
ArmorFoug=22.3,-1,				0,50

//  
ShrapnelQuantity=7742
FragmentMass=0.0016
//  : , ,  (,   )
ArmorShr=0.0,1171,	82,106,	66,265,	0,425
ArmorShr=5.5,1000,	47,78,	38,194,	0,310
ArmorShr=28.0,509,			4,20,	0,80
ArmorShr=56.0,252,					0,20